Crate crossterm_winapi[][src]

Structs

ButtonState

The status of the mouse buttons. The least significant bit corresponds to the leftmost mouse button. The next least significant bit corresponds to the rightmost mouse button. The next bit indicates the next-to-leftmost mouse button. The bits then correspond left to right to the mouse buttons. A bit is 1 if the button was pressed.

Console

A wrapper around a screen buffer.

ConsoleMode

A wrapper around a screen buffer, focusing on calls to get and set the console mode.

ControlKeyState

The state of the control keys.

Coord

This is type represents the position of something on a certain ‘x’ and ‘y’.

Handle

This abstracts away some WinAPI calls to set and get some console handles.

KeyEventRecord

A keyboard input event.

MouseEvent

A mouse input event.

ScreenBuffer

A wrapper around a screen buffer.

ScreenBufferInfo

Information about a console screen buffer.

Semaphore

A Windows semaphore.

Size

This is type represents the size of something in width and height.

WindowPositions

This is a wrapper for the locations of a rectangle.

Enums

EventFlags

The type of mouse event. If this value is zero, it indicates a mouse button being pressed or released. Otherwise, this member is one of the following values.

HandleType

The standard handles of a process.

InputRecord

An input event.

Functions

coord_result

Get the result of a call to WinAPI that returns a COORD as an io::Result.

handle_result

Get the result of a call to WinAPI that returns a handle or INVALID_HANDLE_VALUE.

nonnull_handle_result

Get the result of a call to WinAPI that returns a handle or NULL.

result

Get the result of a call to WinAPI as an io::Result.